The Legend of Link
This is a final project for my Year 1 university course. We were assigned to program a C++ game using the SFML library and our knowledge of all the different aspects that belong in the game development (from displaying and building the sprites/levels to collision handling). This was an individual project so no further help was available. I have decided to make a Zelda fan-game as I had some pixel art done already and I wanted to make a dungeon/puzzle game. The result was a small playable demo of the game "The Legend Of Link: Trials of the Pyramid"









Inspiration is from the overall style of the Legend of Zelda series.
The idea is to fit the artstyle with the older Legend of Zelda titles as well as adding my own personal touch to it. Credits and intro screen are the same environment at different times to symbolize time passing.
The template allows for more maps to be shown just by adding specific floor layout pictures. All done from scratch.
The logo of the game
Different screens of the game
The pause screen background and the map of the 1st floor.
Sprites that were used in the game
Original not by me, modified version by me







The pixel art tileset in the game
Tileset is from a previous project but has been edited to be better (especially the colour to be more visually pleasing)
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Some of these textures are animation frames in multiple directions
A video showing all of the different aspects of the game via gameplay