
JAROSLAV GASINEC
I am a software developer with experience in game engines, simulations, DevOps and cloud-based systems. I've studied Computer Games Application Programming at Abertay University, from which I've been awarded a Bsc (Hons) diploma.
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I worked with C++ as my main programming language, where performance and structure are my main goals in programming. I've experience with pure C++, as well as frameworks written in it like DirectX 11 (including HLSL) or even customized C++ found in projects/engines like Unreal Engine.
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I've also worked with DevOps programming including numerous CI/CD pipelines or even Dockerizing a complex engine.
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On the side I also learned the visual aspect of game development with personal experience in modelling or asset creation in general.
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My designer/artist program knowledge:
Photoshop, InDesign, Blender 3D, FL Studio
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My programming knowledge:
C++/C, C#, JS/TS, HLSL, SQL, Java, HTML/CSS, Python, Powershell, Bash
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Game engine experience:
Unreal engine 4/5, Unity
Frameworks experience:
Docker, GitLab CI/CD, Angular JS, DirectX 11,
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