top of page

JAROSLAV GASINEC

I am a software developer with experience in game engines, simulations, DevOps and cloud-based systems. I've studied Computer Games Application Programming at Abertay University, from which I've been awarded a Bsc (Hons) diploma.

​

I worked with C++ as my main programming language, where performance and structure are my main goals in programming. I've experience with pure C++, as well as frameworks written in it like DirectX 11 (including HLSL) or even customized C++ found in projects/engines like Unreal Engine. 

​

I've also worked with DevOps programming including numerous CI/CD pipelines or even Dockerizing a complex engine.

​

On the side I also learned the visual aspect of game development with personal experience in modelling or asset creation in general.

​

My designer/artist program knowledge:

Photoshop, InDesign, Blender 3D, FL Studio

​

My programming knowledge:

C++/C, C#, JS/TS, HLSL, SQL, Java, HTML/CSS, Python, Powershell, Bash

​

Game engine experience: 

Unreal engine 4/5, Unity 

 

Frameworks experience:

Docker, GitLab CI/CD, Angular JS, DirectX 11,   

​

unnamed.webp
bottom of page