Space Station / KART-EMIS
This is project which I want to develop into a full game. It is going to be a racing game set in space. The entire arena is a space station named KART-EMIS. I have decided to model the actual station to be the backdrop for the title screen of the game, as well as used for loading and maybe even story scenes.




The logo to be used with the station
The rough sketches of the station
General idea of a "pillar" surrounded by "spheres".

3D model of the station
No textures, made from smaller separate parts and has some added detail
The map showing the different parts of the station
Stylized in the overall design to be used with the station






3D render (Blender) of the station with added textures
An older version of the model with some detail missing
Imported model into the Unreal Engine 4
Added lights and effects




3D base model for the spheres to surround the station




The sphere beam receptor detail shot
In Blender. Model texture added though this is an early version




The sphere in Unreal Engine
All detail, materials applied, the Sphere ID and KART-EMIS logo are decals applied in Unreal.
3D model for the pipe endings that connect the level spheres
Final shaders are not applied.




A spline object scripted in Unreal Engine
To simply connect 2 spheres just by dragging and adding more spline points
The scene in Unreal engine with everything added
Taken before post-processing
Final scene render with post processing in Unreal Engine






