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Space Station / KART-EMIS

This is project which I want to develop into a full game. It is going to be a racing game set in space. The entire arena is a space station named KART-EMIS. I have decided to model the actual station to be the backdrop for the title screen of the game, as well as used for loading and maybe even story scenes.

The logo to be used with the station

The rough sketches of the station

General idea of a "pillar" surrounded by "spheres".  

kartemis logo.png

3D model of the station

No textures, made from smaller separate parts and has some added detail

The map showing the different parts of the station

Stylized in the overall design to be used with the station

kartemis map.jpeg
kartemis%20render_edited.png

3D render (Blender) of the station with added textures

An older version of the model with some detail missing 

Imported model into the Unreal Engine 4

Added lights and effects

3D base model for the spheres to surround the station

mapsphere2.PNG

The sphere beam receptor detail shot

In Blender. Model texture added though this is an early version  

The sphere in Unreal Engine

All detail, materials applied, the Sphere ID and KART-EMIS logo are decals applied in Unreal.

3D model for the pipe endings that connect the level spheres

Final shaders are not applied.

pipespline.PNG

A spline object scripted in Unreal Engine

To simply connect 2 spheres just by dragging and  adding more spline points

The scene in Unreal engine with everything added

Taken before post-processing

Final scene render with post processing in Unreal Engine

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